This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 1s.
Generate 3% Ultimate charge after hitting an enemy with Blitz Upper.
Reduce your damage taken by 15% while at or below 40% Health.
Gain 25% Lifesteal while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Increase your maximum Health by 150.
Heal for 75 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Heal for 20 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Increase your maximum Health by 50.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Heal for 175 for each enemy hit by your Salvo rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal while at or below 40% Health.
Increase your maximum Health by 50
Increase the duration of Rune of Travel by 1s.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your maximum Ammo by 20.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal while at or below 40% Health.
Increase your maximum Health by 50
Increase the duration of Rune of Travel by 1s.
Reduce your damage taken by 15% while at or below 40% Health.
Increase your maximum Ammo by 20.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase your maximum Health by 75.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 6% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Increase the Health of all your Turrets by 140.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 125 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Increase your maximum Health by 75.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 6% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Salvo by 75%.
Increase your maximum Health by 50.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Heal for 175 for each enemy hit by your Salvo rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 10%.
Regenerate 1 Ammo every 0.5s for 1s after earning an Elimination.
Increase your maximum Ammo by 10.
Increase your maximum Health by 250.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Shield.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase your maximum Health by 300.
Increase your maximum Ammo by 30.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.