This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 5%.
Reduce the Cooldown of Recovery by 3s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
Increase your maximum Health by 50.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Heal for 55 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 1.2s.
Increase the Health of Shell Shield by 1000.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Increase your maximum Health by 200
Heal for 200 after Teleporting to your Rune of Travel.
Gain 20% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 40%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 7% Ultimate charge after activating Dash once every -8s.
Generate 3 Ammo after hitting at least one enemy with Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 15%.
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your Movement Speed by 25% for 2s after Dash ends.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Generate 1 Ammo after activating Nether Step.
Generate 5 Ammo after activating Reversal.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 5%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% while Rune of Travel is active.
Reduce the Cooldown of Overcharge by 1s.
Increase the duration of Overcharge by 0.4s.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce the cooldown of Rune of Travel by 2s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 5%.
Reduce the Cooldown of Recovery by 3s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Heal for 500 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 220 every 1s while Shell Shield is active.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Health by 50.
Increase your Movement Speed by 40% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after using Detonate.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Heal for 30 for each Sticky Bomb you Detonate.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Health by 250.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 5%.
Reduce the Cooldown of Recovery by 3s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 20%.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 6% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 1.6s.
Increase the radius of Blossom by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 100.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Generate 1 Ammo after activating Nether Step.
Generate 5 Ammo after activating Reversal.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 5%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal against enemies Slowed by your Explosive Flask.
Increase your Healing received by 30% while at or below 50% Health.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Explosive Flask by 3s.
Increase the duration of Weightless by 1.2000000000000002s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Heal for 55 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 1.2s.
Increase the Health of Shell Shield by 1000.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 20%.
Increase your Movement Speed by 7% for 5s after getting a Killing Blow or Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 40%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.