This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 400.
Increase your Reload Speed by 24%.
Heal for 39% of the damage dealt by Shatter.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 400.
Increase your Reload Speed by 24%.
Heal for 39% of the damage dealt by Shatter.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 30%.
Increase your jump height by 36% while using Stellar Wind.
Reduce the Cooldown of Void Grip by 4.8s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 30%.
Increase your jump height by 36% while using Stellar Wind.
Reduce the Cooldown of Void Grip by 4.8s.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Increase Luna's deploy range by 60%.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Health by 100.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 14%.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 200 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 6s.
Generate 2 Ammo for each enemy hit by Harpoon.
Heal for 150 every 1s while standing near a Shortcut.
Increase your maximum Ammo by 3.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Gain 3% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Gain 3% of Max Health when hitting a marked enemy.
Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Heal for 60 for each use of Explosive Personality.
Increase your maximum Health by 100.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Heal for 60 for each use of Explosive Personality.
Increase your maximum Health by 100.
Increase the area of effect of all your explosions by 10%.