This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 16%.
Reduce the Movement Speed penalty of Designated Sights by 20%.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Increase your maximum Ammo by 8.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Distortion Field by 0.6s after activating Commanding Leap.
Increase the radius of your Distortion Field by 12%.
Reduce the Movement Speed penalty of Designated Sights by 100%.
Reduce the time it takes to bring up Designated Sights by 10%.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Distortion Field by 0.6s after activating Commanding Leap.
Increase the radius of your Distortion Field by 12%.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Increase your maximum Health by 100.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Increase your maximum acid capacity by 16%.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Heal for 250 after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 16%.
Reduce the Movement Speed penalty of Designated Sights by 20%.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Increase your maximum Ammo by 6.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 16%.
Reduce the Movement Speed penalty of Designated Sights by 20%.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Increase your maximum Ammo by 6.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the Cooldown of Envelop by 0.3s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 200 when you use Envelop.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 1.2s.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Increase your maximum acid capacity by 16%.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Heal for 250 after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Movement Speed penalty of Designated Sights by 20%.
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Increase the radius of your Distortion Field by 8%.
Increase your maximum Health by 250.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.
Increase the jump strength of Octavia's Commanding Leap by 15%.
Reduce damage taken by 25% for 2.5s after activating Commanding Leap.
Increase your maximum Health by 100.
Reset the Cooldown of Commanding Leap after dropping to or below 10% Health.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Heal for 200 if you do not cancel Hardening before it ends.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Heal for 200 after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain 20% Movement Speed for 3s after using Grace.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Generate 4 Ammo after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Heal for 300 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the Cooldown of Envelop by 0.3s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 200 when you use Envelop.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain 20% Movement Speed for 3s after using Grace.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Generate 4 Ammo after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain 20% Movement Speed for 3s after using Grace.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Generate 4 Ammo after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 450 after activating Impasse.
Reduce the Cooldown of Warder's Field by 1s.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 3s.
Regenerate 2 Ammo every 1s while using Nullify.
Heal the target of your Protection for 225.
Increase your maximum Health by 450.
Reduce the Cooldown of Recharge by 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Heal for 300 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Increase the range of Oppressor Mine beams by 20%.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Heal for 300 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the Cooldown of Envelop by 0.3s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 200 when you use Envelop.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the Cooldown of Envelop by 0.3s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 200 when you use Envelop.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Heal for 300 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Heal for 300 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 1.7999999999999998s.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)