This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reduce the Cooldown of Barricade by 1.6s.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 390 after using Grumpy Bomb.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Heal for 300 for each enemy hit with Poppy Bomb.
Heal for 45 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reduce the Cooldown of Barricade by 1.6s.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 420.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reduce the Cooldown of Barricade by 1.6s.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.