This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 1s.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
Heal for an additional 300 when using Second Chance.
Increase your Healing received by 6% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 1s.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
Heal for an additional 300 when using Second Chance.
Increase your Healing received by 6% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 1.6s.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Smoke Screen by 3s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Generate 2 Ammo after Healing an ally with Kindle Soul.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 20 Ammo every 1s while Agility is active.
Heal for 80 after activating Shadow Step.
Heal for 80 every 1s while Agility is active.
Increase your jump height by 20% while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase your Reload Speed by 20%.
Heal for 500 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 1s.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
Heal for an additional 300 when using Second Chance.
Increase your Healing received by 6% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1.5s.
Regenerate 5% Mana every 1s while using FrostFire Glide.
Heal for 150 every 1s while using FrostFire Glide.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 50%.
Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Generate 2 Ammo after Healing an ally with Kindle Soul.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 1.6s.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Smoke Screen by 3s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 20%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 20%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's Health by 900.
Heal for 10 every time you Heal an ally with Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 625 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 1.6s.
Reduce the Cooldown of Smoke Screen by 1s for each enemy hit by Poison Bolts.
Reduce the Cooldown of Smoke Screen by 3s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase your ally's Movement Speed by 4% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.