This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nether Step.
Heal for 100 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Reduce all active Cooldowns by 10% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nether Step.
Heal for 100 every 1s while drifting.
Increase the distance of each Nether Step dash by 10%.
Reduce all active Cooldowns by 10% after getting an Elimination.
Hitting a player with Revolver Heals you for 75.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.