This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 450.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 450.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 200 over the duration of Ghost Walk.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Increase the Health of Healing Totem by 150.
Increase the deploy range of Healing Totem by 45%.
Increase the duration of Healing Totem by 1s.
Increase your maximum Health by 50.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)