This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 24%.
Increase your Movement Speed during Soar by 28%.
Heal for 150 after using Blink.
Generate 1 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Increase the distance traveled by Blink by 24%.
Increase your Movement Speed during Soar by 28%.
Heal for 150 after using Blink.
Generate 1 Ammo after activating Soar.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Increase your maximum Health by 200
Heal for 200 after Teleporting to your Rune of Travel.
Gain 20% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your maximum Ammo by 30%.
Heal for 400 over the duration of Ghost Walk.
Increase your Ammo regeneration speed by 36%.
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Increase the Mana generation of Inferno Cannon by 45%.
Increase your Movement Speed while casting Inferno Cannon by 60%.
FrostFire Glide travels 10% faster.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Booster fuel capacity by 40%.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Consume 60% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range of Astral Mark by 4%.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 40%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 32%.
Heal for 300 after using Counter.
Generate 1 Ammo after activating Whirl.
Increase your maximum Health by 150.
Increase your Movement Speed by 40% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 225 Shield after using Protection.
Heal for 150 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 3.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase the duration of Dead Zone by 1.2s.
Generate 1 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 3s.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Increase your maximum Health by 50.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 15%.
Hitting a player with Revolver Heals you for 30.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.