This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Increase your maximum Health by 80.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Heal for 160 after activating Shadow Bombs.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the duration of Shell Shield by 1.2s.
Increase your Healing received from other players by 6% while at or below 50% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.
Heal for 30% of the damage Absorbed by Reversal.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.