This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the distance traveled when using Dodge Roll by 10%.
Increase your maximum Ammo by 2.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Increase your maximum Health by 150.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.8s every 1s.
Reduce the Movement Speed penalty of Scope by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reduce your active Cooldowns by 20% when you get an Elimination.
Heal for 240 after using Withdraw.
Reduce the Cooldown of Withdraw by 3s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 2.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 0.5s.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 250.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the distance traveled when using Dodge Roll by 10%.
Increase your maximum Ammo by 2.
Activating Dodge Roll heals you for 375.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Increase your maximum Health by 150.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.8s every 1s.
Reduce the Movement Speed penalty of Scope by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% when you get an Elimination.
Increase your Movement Speed by 3%.
Reduce the Cooldown of Crippling Arrow by 3s.
Increase your maximum Health by 250.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 25 every 1s while Bulwark is active.
Increase your maximum Health by 600.
Increase your maximum Ammo by 15.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 10%.
Heal for 120 after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Counter.
Reduce the Cooldown of Whirl by 1s after using Billow.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 30% for 3s after activating Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 15.
Heal for 225 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Increase your maximum Health by 150.
Increase your maximum Ammo by 1.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 200.