This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your Reload Speed by 24% for 5s after getting an Elimination.
Increase your maximum Ammo by 2.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 40% for 3s after using Slither.
Increase the travel distance of Slither by 10%.
Reduce the Cooldown of Slither by 0.6s.
Increase your Healing received by 32% while at or below 50% Health.
Reduce your active Cooldowns by 40% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16%.
Gain a 375-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 0.6s.
Increase your Healing received by 8% while at or below 50% Health.
Reduce your active Cooldowns by 40% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Reduce the Cooldown of Flutter by 0.6s.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Increase the duration of Dead Zone by 1.2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Dead Zone damage is increased to 650.