This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.6s.
Increase the duration of Barricade by 0.6s.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 800.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 150.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Increase the duration of Siege Shield by 1.2s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 1.6s.
Gain 40% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 150 Shield after using Protection.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 4s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Increase your maximum Health by 100.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Reduce the Cooldown of Rend Soul by 1.75s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 150 Shield after using Protection.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 4s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the deploy range of Healing Totem by 75%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the duration of Healing Totem by 0.2s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 150 Shield after using Protection.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 300.
Reduce the Cooldown of Nullify by 4s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce the Cooldown of Blossom by 1.6s.
Increase your maximum Health by 225.
Reduce your active Cooldowns by 10% after getting an Elimination.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce the Cooldown of Shatter by 1.5s.
Increase the Health of each of your Illusions by 500.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce the Cooldown of Shatter by 1.5s.
Increase the Health of each of your Illusions by 500.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Increase the duration of Net Shot's Slow by 0.6s.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 40% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 4s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 150.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Obliteration.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 150.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 4s.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the Health of each of your Illusions by 300.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.