This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reset the Cooldown of Crouching Tigron after falling to or below 75% Health.
Reduce the Cooldown of Crouching Tigron by 3s.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 15.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your Reload Speed by 7%.
Increase the potency of Juggernaut's Knockup by 7%.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Heal for 22 every 1s while standing in Warder's Field.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Heal for 84 every 1s while Earthen Guard is active.
Increase your maximum Health by 750.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 0.8s.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase your Movement Speed by 20%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 10%.
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Increase the Knockback applied to enemies by Disengage by 40%.
Increase your maximum Health by 250.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase the jump strength of Crouching Tigron by 40%.
Reduce the Cooldown of Crouching Tigron by 3s.
Heal for 90 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 75%.
Gain a 450-Health Shield for 3s after you use Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your maximum Health by 750.
Increase your Healing received from others by 5% while at or below 50% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% while using Shield.
Gain a 150-Health Shield for 3s after you use Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your maximum Health by 750.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.