This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
FrostFire Glide travels 20% faster.
Increase the duration of FrostFire Glide by 1s.
Heal for 150 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce your damage taken by 32% for 2s after using Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 24%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
FrostFire Glide travels 20% faster.
Increase the duration of FrostFire Glide by 1s.
Heal for 150 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Increase your maximum Health by 750.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Heal for 75 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Heal for 75 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 600.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% while Projection is out.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your maximum Health by 200.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Soar by 1.6500000000000001s.
Heal for 180 every 1s while Ice Block is active.
Reduce the Cooldown of Ice Block by 5s.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 4s.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Heal for 150 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% while Projection is out.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Increase your Movement Speed by 6% for 3s after activating Projection.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Increase your maximum Health by 200.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit with Fire Spit.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your maximum Health by 50.
Reduce the Cooldown of Fire Spit by 1.5s for each enemy hit by it.
Increase the size of your Fire Spit by 96%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each shot hit while using In Pursuit.
You gain 10% Lifesteal against your Retribution target.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 4.8s.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Increase your Movement Speed by 24% while Rune of Travel is active.
Gain 10% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 20% Lifesteal while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Increase your Movement Speed by 24% while Rune of Travel is active.
Gain 10% Lifesteal while Overcharge is active.
Reduce your damage taken by 20% while at or below 40% Health.
Gain 20% Lifesteal while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Heal for 100 after activating Flutter.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Increase your maximum Health by 150.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 40%.
Every Soul Charge you detonate generates 3 Ammo.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Reduce your damage taken by 20% while Stellar Wind is active.
Increase your maximum Health by 100.
Increase the duration of Astral Mark by 0.8s.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% while Projection is out.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 18% for 3s after activating Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 for each shot hit while using In Pursuit.
You gain 10% Lifesteal against your Retribution target.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Decrease your damage taken by 24% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 4.8s.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% while Projection is out.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 18% for 3s after activating Projection.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 900 to yourself after using Impasse underneath yourself.
Increase your maximum Health by 300.
Heal for 28 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce your damage taken by 20% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase your maximum Health by 750.
Reduce the Cooldown of Nullify by 1s.
Gain a 500-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Increase your maximum Health by 300.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 45.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Generate 1 ammo for every -800 explosive damage done.
Increase your maximum Health by 200.