This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the Health of Barricade by 200.
Heal for 100 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 100 every 1s for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Increase the distance traveled by Blink by 18%.
Increase your Movement Speed by 20% for 2s after using Blink.
Increase your Movement Speed during Soar by 28%.
Heal for 120 every 1s while Ice Block is active.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Impasse by 1250.
Heal for 150 after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump speed by an additonal 40% while using Weightless.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Increase your Healing received by 12% while at or below 50% Health.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Heal for 240 every 1s while Weightless is active.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
Increase your Movement Speed by 10% while Hidden is active.
Increase your maximum Ammo by 10.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 400 to enemies hit by Charge.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 400 for each enemy hit with Fireball.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 400 to enemies hit by Charge.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 400 for each enemy hit with Fireball.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Presence.
Heal for 120 for each enemy hit with Valor.
Increase your Movement Speed by 21% for 3s after using Presence.
Increase travel speed during Grace by 30%.
Increase the travel distance of Grace by 15 units.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 400 to enemies hit by Charge.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 400 for each enemy hit with Fireball.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 after activating Advance.
Increase your Reload Speed by 10%.
Heal 120 health for each player hit by Missile Launcher.
Increase your maximum Health by 750.
Heal for 200 every 1s while Emitter is active.