This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Increase the Mana generation of Frost Bomb by 75%.
Increase the Mana generation of Inferno Cannon by 15%.
Gain a 200-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the duration of Dead Zone by 2.4s.
Heal for 375 every 1s while standing in Dead Zone.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce the Cooldown of Flutter by 1.2s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Increase travel speed during Grace by 10%.
Heal for 300 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Increase travel speed during Grace by 10%.
Heal for 300 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Increase travel speed during Grace by 10%.
Heal for 300 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Increase travel speed during Grace by 10%.
Heal for 300 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the travel distance of Grace by 10 units.
Increase travel speed during Grace by 10%.
Heal for 300 after using Presence.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Increase the Mana generation of Frost Bomb by 75%.
Increase the Mana generation of Inferno Cannon by 15%.
Gain a 200-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase your maximum Health by 50.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase your maximum Health by 50.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase your maximum Health by 50.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase your maximum Health by 50.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase your maximum Health by 50.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase your maximum Health by 50.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase your maximum Health by 50.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Increase your maximum Health by 50.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Increase your maximum Health by 600.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Gain a 300-Health Shield for 3s after you use Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield after activating Nullify.
Gain a 400-Health Shield after getting an Elimination.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Reduce the Cooldown of Nullify by 1s.
Heal for 200 after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Increase Luna's deploy range by 40%.
Heal for 30 every time you Heal an ally with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Reduce the Cooldown of Poison Bolts by 3.2s.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Heal for 500 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 100 health.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 250.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 10% Energy after falling to or below 50% Health.
Gain 10.5% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Health by 250.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 10% Energy after falling to or below 50% Health.
Gain 10.5% Lifesteal while in Dragon Stance.