This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
Generate 2 Ammo after activating Illusion.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Increase your maximum Health by 100.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase your maximum Health by 100.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.