This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Area of Effect of Explosive Dodge bombs by 50%.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Movement Speed by 20% while in Automatic fire mode.
Generate 10 Ammo after activating Explosive Dodge.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce damage taken by 15% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce damage taken by 15% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 15% Health.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after entering Stealth at or below 65% Health.
Generate 15 Energy after getting an Elimination.
Flare lasts 0.6s longer.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the recoil of your Pistol by 24%.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after entering Stealth at or below 65% Health.
Generate 15 Energy after getting an Elimination.
Flare lasts 0.6s longer.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the recoil of your Pistol by 24%.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce damage taken by 15% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce damage taken by 15% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 8 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Reduce damage taken by 15% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 135 every 1s while Combat Trance is active.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Generate 2 Ammo after activating Recharge.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 500-Health Shield after activating Nullify.
Regenerate 6 Ammo every 1s while using Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Gain 50% Lifesteal while at or below 40% Health.
Gain 20% Lifesteal while Overcharge is active.
Increase the duration of Rune of Travel by 4s.
Increase your Movement Speed by 8% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Increase your maximum Ammo by 5.
Decrease the time between bursts of Dead Ringer's inhand fire by 12%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 125 every 1s while Bulwark is active.
Increase your maximum Ammo by 3.
Generate 5 Ammo after activating Commander's Grab.
Gain 12% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after Healing an ally with Abyssal Reconstruction.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1.5s. This effect can only occur once every 5s.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating In Pursuit.
Generate 4 Ammo after activating Combat Slide.
You gain 10% Lifesteal against your Retribution target.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 15%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating In Pursuit.
Generate 4 Ammo after activating Combat Slide.
You gain 10% Lifesteal against your Retribution target.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Increase your Movement Speed by 15%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Nade Launcher.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Generate 2 Ammo after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2.5s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Generate 2 Ammo after activating Recharge.
Reduce your active Cooldowns by 8% after getting an Elimination.
Gain a 500-Health Shield after activating Nullify.
Regenerate 6 Ammo every 1s while using Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 3%.
Increase your maximum Ammo by 5.
Decrease the time between bursts of Dead Ringer's inhand fire by 12%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.