This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase the Projectile Speed of Gourd by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 8%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Weightless by 2s.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your Reload Speed by 40%.
Spawn an Illusion with 100% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 100.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your Movement Speed by 18% for 3s after activating Projection.
Reduce your damage taken by 6% while Projection is out.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase the Projectile Speed of Gourd by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 300-Health Shield after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase the Projectile Speed of Gourd by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your Movement Speed by 18% for 3s after activating Projection.
Reduce your damage taken by 6% while Projection is out.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your Movement Speed by 18% for 3s after activating Projection.
Reduce your damage taken by 6% while Projection is out.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase the Projectile Speed of Gourd by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase the Projectile Speed of Gourd by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 300-Health Shield after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase the Projectile Speed of Gourd by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase the Projectile Speed of Gourd by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your Movement Speed by 18% for 3s after activating Projection.
Reduce your damage taken by 6% while Projection is out.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase the Projectile Speed of Gourd by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 300-Health Shield after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Increase the Projectile Speed of Gourd by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your Movement Speed by 18% for 3s after activating Projection.
Reduce your damage taken by 6% while Projection is out.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Slither by 1.7999999999999998s.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 300-Health Shield after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Shield after using Protection.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain a 300-Health Shield after getting an Elimination.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 50% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.