This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Heal for 50 when you use Envelop.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Increase your maximum Ammo by 6.
Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 30%.
Reduce the Cooldown of Rend Soul by 1.4s.
Reduce the Cooldown of Shadow Travel by 1.6s.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Every Soul Charge you detonate generates 4 Ammo.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase the Healing done by Rend Soul by 16%.
Reduce the Cooldown of Rend Soul by 1.75s.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 750.
Increase your maximum Ammo by 3.
Generate 2 Ammo for each enemy hit by Harpoon.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 300 after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 750.
Increase your maximum Ammo by 3.
Generate 2 Ammo for each enemy hit by Harpoon.
Heal for 100 every 1s while standing near a Shortcut.
Heal for 300 after exiting a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 150.
Increase your maximum Ammo by 75.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Gain 3% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Gain 3% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 3s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Gain 3% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Gain 3% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Gain 3% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Gain 3% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Gain 3% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s while in Smoke Screen.
Increase the duration of Hidden by 1s.
Increase your Movement Speed by 20% while Hidden is active.
Increase your Movement Speed by 20% for 4s after getting an Elimination.
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Gain 3% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the effect of Crowd Control for allies within Swarm by 5%.
Gain 3% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.