This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 2s.
Reduce your active Cooldowns by 2s after getting an Elimination.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce your damage taken by 15% for 3s after activating Flutter.
Increase the Projectile Speed of Seedling by 12%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Increase your Movement Speed by 6% for each Calamity Charge you have.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Reduce the damage required to generate a Calamity Blast charge by 400.
Increase your maximum Health by 450.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Reduce your damage taken by 15% while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce your damage taken by 15% for 3s after activating Flutter.
Increase the Projectile Speed of Seedling by 12%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the maximum inaccuracy of your Pistol by 24%.
Increase your maximum Health by 100.
Increase the maximum Ammo count of both your weapons by 3.
Your inactive weapon generates 6 Ammo every 2s.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after using Grace.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 7% for 3s after using Presence.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Heal for 60 after using Blink.
Generate 2 Ammo after activating Soar.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 28%.
Blink can be refired within 4s of its use to return to the initial casting location.