This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Reduce your damage taken by 10% while at or below 40% Health.
Gain 30% Lifesteal while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 5s.
Gain 15% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Reduce your damage taken by 10% while at or below 40% Health.
Gain 30% Lifesteal while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 5s.
Gain 15% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Reduce your damage taken by 10% while at or below 40% Health.
Gain 30% Lifesteal while at or below 40% Health.
Reduce the cooldown of Rune of Travel by 5s.
Gain 15% Lifesteal while Overcharge is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.