This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 1.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 225.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 225.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 2s.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 700.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Reduce your damage taken by 10% while at or below 40% Health.
Gain 20% Lifesteal while at or below 40% Health.
Heal for 100 after Teleporting to your Rune of Travel.
Generate 15% Ultimate charge after hitting an enemy with Blitz Upper.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 1.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 225.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 225.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 225.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 225.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 150.
Reduce the Cooldown of Warder's Field by 3s.
Heal for 110 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 1.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Linking to a new target reduces all your Cooldowns by 0.1s.
Increase your maximum Health by 150.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Reduce the Cooldown of Envelop by 0.6s.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 225.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 1.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 125.
Increase your Movement Speed by 20%.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Gain 16% Lifesteal.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 1.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase the projectile speed of Ricochet by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2.5s.
Heal for 300 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 225.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 225.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Lunar Leap by 4s.
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.