This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Barricade by 3s.
Heal for 50 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 400.
Reduce the Cooldown of Barricade by 2s.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Heal for 100 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 300 after activating Soul Harvest.
Generate 125 Ammo after activating Ignition.
Gain a 500-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.