This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Gain a 225 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 150 health.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Heal for 300 if you do not cancel Hardening before it ends.
Reduce your acid consumption by 90% for 1.6s after swapping into Planted Form.
Reduce the duration and effectiveness of Crowd Control by 15%.
Increase your maximum acid capacity by 24%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 85 every 0.25s during Body and Soul.
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Increase your maximum Health by 50.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Heal for 100 each time one of your Spirit Lures triggers.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.