This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 2s.
Heal for 240 after activating Advance.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 2s.
Heal for 240 after activating Advance.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 2s.
Heal for 240 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 2s.
Heal for 240 after activating Advance.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit with Nade Launcher.
Generate 2 Ammo after using Nade Launcher.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Ammo by 8.
Increase your maximum Health by 250.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 10s after applying Astral Mark.
Regenerate 4 Ammo every 1s while Stellar Wind is active.
Increase your maximum Health by 200.
Gain 15% Lifesteal.
Increase the range of Astral Mark by 16%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.