This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 250.
Increase your maximum Ammo by 2.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 30%.
Using an ability above Ire threshold Heals you for 75.
Increase the duration of the Lift applied by Reckoning by 10%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 4s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Healing received by 24% while at or below 50% Health.
Reduce the Cooldown of Gourd by 4s.
Increase the travel distance of Slither by 10%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 200.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Generate 25% Ultimate charge for each enemy hit with your Ultimate.
Generate 7% Ultimate charge after activating Dash once every -8s.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 250.
Increase your maximum Ammo by 2.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Generate 1 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 30%.
Using an ability above Ire threshold Heals you for 75.
Increase the duration of the Lift applied by Reckoning by 10%.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase your maximum Health by 300.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal for 75 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 60% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase your maximum Health by 150.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the max health damage of Royal Presence's Poison aura by 10%.
Increase the Abyssal Rift's pulse area of effect by 12%.
Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Increase your maximum Health by 450.
Increase the radius of Royal Presence's Poison aura by 100%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 4s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 60% less Booster fuel for 5s after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Increase your maximum Health by 150.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 8 Ammo after activating Battle Shout.
Generate 10 Ammo after activating Commander's Grab.
Increase your maximum Health by 450.
Increase your maximum Ammo by 9.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Generate 25% Ultimate charge for each enemy hit with your Ultimate.
Generate 7% Ultimate charge after activating Dash once every -8s.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase your Healing received from other players by 18% while at or below 50% Health.
Increase the Health of Shell Shield by 1000.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 2.
Reduces the time it takes for Grumpy Bomb to explode by 40%.