This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 150.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Gain 50% Lifesteal.
Increase your maximum Ammo by 2.
Increase your maximum Health by 300.
Generate 2 Ammo after activating Siege Shield.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Gain 50% Lifesteal.
Increase your maximum Ammo by 2.
Increase your maximum Health by 300.
Generate 2 Ammo after activating Siege Shield.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your maximum Health by 250.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
Activating Dodge Roll heals you for 75.
Increase your maximum Health by 250.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase your maximum Ammo by 5.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your maximum Health by 250.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.