This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
Generate 2 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 30%.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase your Movement Speed by 3%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
Generate 2 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 30%.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase your Movement Speed by 3%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 50%.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase your Reload Speed by 10%.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 5%.
Decrease your damage taken by 24% while using In Pursuit.
Generate 2 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 40%.
Heal for 75% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 50%.
Heal for 45% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase your Reload Speed by 10%.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 3s.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 15 for each Sticky Bomb you Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 1000 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase your Reload Speed by 7%.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 1000 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase your Reload Speed by 7%.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Reduce the Cooldown of Hunter’s Mark by 1s.
Increase the duration of Hunter's Mark by 2.4s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 25% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of Spirit Lure's explosion by 20%.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Decrease the Cooldown of Body and Soul by 2.4s.
Increase the duration of Curse stacks by 0.6s.
Your Savage Tear deals an additional 8% base damage per stack of Curse on your target.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 32%.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 30%.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 100% while using Iron Sights.
Regenerate 6 Ammo every 1s while using Hustle.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce the time it takes to bring up Iron Sights by 30%.
Generate 7 Ammo after getting a Killing Blow or Elimination.
Reduce your weapon recoil by 100% while using Iron Sights.
Regenerate 6 Ammo every 1s while using Hustle.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 625.
Increase your Movement Speed by 4%.
Gain 16% Lifesteal.
Reduce your weapon recoil by 80% while using Precision Sights.
Gain 8% Lifesteal against enemies Revealed by Sensor Drone.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 60.
Heal for 80 after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Generate 1% Ultimate charge after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 40% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Heal for 10% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Shoulder Bash by 40%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Shoulder Bash by 1.6s.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 5.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 5.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 32%.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Increase your Movement Speed while in Sniper Mode by 75%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 5.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 32%.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 32%.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Heal for 400 after activating Soul Harvest.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 60%.
Increase the number of targets affected by Oppressor Mines by 3.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.