This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Siege Shield by 1.6s.
Increase the Health of Siege Shield by 1250.
Increase the duration of Siege Shield by 1.2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 20% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Increase your maximum Health by 150.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Generate 2 Ammo after activating Whirl.
Increase your Movement Speed by 22% while Billow is active.
Heal for 500 after using Counter.
Increase your Reload Speed by 30%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the Health of Barricade by 400.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the Health of all your Turrets by 280.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Generate 2 Ammo after activating Whirl.
Increase your Movement Speed by 22% while Billow is active.
Heal for 500 after using Counter.
Increase your Reload Speed by 30%.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Increase your maximum Health by 750.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Health by 100.
Increase your maximum Ammo by 6.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Generate 2 Ammo after activating Whirl.
Increase your Movement Speed by 22% while Billow is active.
Heal for 500 after using Counter.
Increase your Reload Speed by 30%.
Spite deals 20% of its target's maximum Health with each hit.