This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s while in Smoke Screen.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 15% while Hidden is active.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
Heal for 60 after hitting an enemy with War.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
Increase the travel distance of Deadly Momentum by 10%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Illusion.
Reduce the Cooldown of Dimensional Link by 2.5s.
Heal for 26% of the damage dealt by Shatter.
Increase your maximum Health by 150.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.
Increase Deflector Shield's Health by 250.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Increase your maximum Health by 200.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Increase your maximum Health by 200.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 200 every 1s while using Shadow Travel.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.
Increase Deflector Shield's Health by 250.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Increase your maximum Health by 200.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Illusion.
Reduce the Cooldown of Dimensional Link by 2.5s.
Heal for 26% of the damage dealt by Shatter.
Increase your maximum Health by 150.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Increase your maximum Health by 200.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Heal for 210 every 1s while channeling Restore Soul.
Heal for 200 every 1s while using Shadow Travel.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 450.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Deflector Shield is active.
While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.
Increase Deflector Shield's Health by 250.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Increase your maximum Health by 200.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.