This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 2.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 2 Ammo after using Lunar Leap.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Increase your maximum Health by 50.
Gain a 650-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Ammo by 4.
Grant a 200-Health Shield to an ally for 2s when you Mark them.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 50 each time one of your Spirit Lures triggers.
Increase the duration of Curse stacks by 0.6s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 10%.
Reduce all active Cooldowns by 42% after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Ammo by 9.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Increase your Movement Speed by 20% for 3s after using Charge.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Warder's Field by 1s.
Increase your maximum Health by 450.
Gain a 625-Health Shield for 3s after activating Impasse.
Increase your maximum Ammo by 1.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Lunar Leap by 0.8s.
Increase your maximum Health by 50.
Increase your maximum Moonlight capacity by 32%.
Generate 10% Moonlight for each enemy hit with Light Bow.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Increase your maximum Moonlight capacity by 8%.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Heal for 100 over the duration of Scamper.
Increase the Healing you receive by 28% while at or below 50% Health.
Increase your maximum Health by 100.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Ammo by 1.
Increase your maximum Health by 300.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 25% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 40% for 4s after using Fire Bomb.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Heal for 150 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 32%.
Increase your maximum Health by 150.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Ammo by 9.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Ammo by 1.
Increase your maximum Health by 300.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 25% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Reduce the Cooldown of Acceleration by 4s after activating Hardening.
Increase the additional Damage Reduction benefit of Hardening by 20% but reduce its duration by {scale=10|10}%.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Ammo by 1.
Increase your maximum Health by 300.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 25% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Ammo by 1.
Increase your maximum Health by 300.
Reduce the Cooldown of Warder's Field by 5s.
Reduce your damage taken by 25% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 2 Ammo after using Lunar Leap.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 2 Ammo after using Lunar Leap.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's deploy range by 20%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Increase your maximum Moonlight capacity by 8%.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase the travel distance of Wings of Wrath by 10%.
Increase your maximum Health by 50.
Decrease the rate of Wrath decay by 50%.
Increase your maximum Ammo by 8.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Generate 2 Ammo after using Lunar Leap.
Generate 10% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 24%.
Increase Luna's deploy range by 20%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Increase the range of Vine by 10%.
Increase your allies' Movement Speed by 25% for 4s after they are Healed by Blossom.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce the Cooldown of Blossom by 0.8s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)