This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.