This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 10% Energy after falling to or below 50% Health.
Gain 14% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2.4s.
Heal for 200 every 1s while drifting.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Magic Barrier by 1s.
Heal for 200 every 1s while Magic Barrier is active.
Heal for 300 over the duration of Scamper.
Increase your maximum Health by 150.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 180 every 1s while Combat Trance is active.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Health by 200.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Magic Barrier by 1s.
Heal for 200 every 1s while Magic Barrier is active.
Heal for 300 over the duration of Scamper.
Increase your maximum Health by 150.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 180 every 1s while Combat Trance is active.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Health by 200.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Heal for 180 every 1s while Combat Trance is active.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Health by 200.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 10% Energy after falling to or below 50% Health.
Gain 14% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 10% Energy after falling to or below 50% Health.
Gain 14% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Reduce your damage taken by 6% for 4s after using Blossom.
Gain a 200 Shield for 3s after using Vine.
Reduce the Cooldown of Blossom by 2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback of Blitz Upper by 30%
Increase the duration of Rune of Travel by 3s.
Heal for 400 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 24% while Rune of Travel is active.
Heal for 210 after activating Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Commander's Grab.
Reduce the Cooldown of Battle Shout by 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Gain 20% Lifesteal.
Increase your maximum Health by 150.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Magic Barrier by 1s.
Heal for 200 every 1s while Magic Barrier is active.
Heal for 300 over the duration of Scamper.
Increase your maximum Health by 150.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.