This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 40%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Heal for 80 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 10%.
Increase your maximum Health by 200.
Reduce your damage taken by 16% for 2s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Body and Soul ends.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your maximum Health by 50.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase vertical movement of Death Wings by 5%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1.5s.
Increase the duration of Dimensional Link by 2.0999999999999996s.
Reduce your active Cooldowns by 4s after getting an Elimination.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 2s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 3 Ammo.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase your maximum Health by 100.
Reduce the cast time of Shadow Travel by 50%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dimensional Link by 3.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 1s.
Heal for 52% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Decrease the rate of Wrath decay by 40%.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Health by 100.
Generate 60% Wrath after hitting an enemy with Pyre Strike.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Body and Soul ends.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your maximum Health by 50.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase the maximum amount of damage mitigated by Envelop by 7%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Heal for 150 every 1s while using FrostFire Glide.
Increase your maximum Health by 150.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 50.
Increase travel speed during Grace by 10%.
Generate 3 Ammo after using Grace.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Decrease the rate of Wrath decay by 20%.
Heal for 150 for each enemy hit with Wings of Wrath.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Increase your maximum Health by 100.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 100.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Body and Soul ends.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your maximum Health by 50.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Body and Soul ends.
Increase your Movement speed by 30% for 2s after one of your Spirit Lures triggers.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your maximum Health by 50.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 40%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.