This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Health of all your Turrets by 420.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Heal for 100 for each enemy hit by Broadside.
Increase your maximum Health by 100.
Heal for 350 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 4.8s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Heal for 100 for each enemy hit by Broadside.
Increase your maximum Health by 100.
Heal for 350 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 4.8s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Heal for 100 for each enemy hit by Broadside.
Increase your maximum Health by 100.
Heal for 350 for each enemy hit with Harpoon.
Reduce the Cooldown of Harpoon by 4.8s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while standing near any of your Turrets.
Increase the Health of Barricade by 600.
Reduce the Cooldown of Barricade by 1.6s.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.