This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase your jump height by 60% while Agility is active.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase your jump height by 60% while Agility is active.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase your jump height by 60% while Agility is active.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase your jump height by 60% while Agility is active.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase your jump height by 60% while Agility is active.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase your jump height by 60% while Agility is active.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase your jump height by 60% while Agility is active.
Increase your maximum Health by 150.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Heal for 60 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Increase your jump height by 60% while Agility is active.
Increase your maximum Health by 150.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Increase your maximum Health by 150.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Pounce Executes targets at or below 35% Health.