This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 45.
Heal for 200 after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase your maximum Ammo by 3.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 2% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Increase your maximum Ammo by 3.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 2% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Reduce your damage taken by 16% for 2s after using Pounce.
Increase your Movement Speed by 40% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 140 after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 44 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Heal for 300 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 50 per stack.
Increase your maximum Health by 150.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 0.6s.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Heal for 300 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Heal for 300 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after activating Juggernaut.
Heal for 300 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Ammo by 10.
Gain 14% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Heal for 20 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Ammo by 10.
Gain 14% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Heal for 20 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Ammo by 10.
Gain 14% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Heal for 20 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Ammo by 10.
Gain 14% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Heal for 20 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Ammo by 10.
Gain 14% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Heal for 20 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Increase your maximum Ammo by 10.
Gain 14% Lifesteal while in Dragon Stance.
Generate 30% Energy after falling to or below 50% Health.
Heal for 20 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after using Billow.
Generate 4 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Heal for 400 after using Counter.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after using Billow.
Generate 4 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Heal for 400 after using Counter.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 3s after using Billow.
Generate 4 Ammo after activating Whirl.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Heal for 400 after using Counter.
Increase your maximum Health by 100.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your maximum Health by 50.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 20%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the Health of your Bulwark by 1000.
Increase your maximum Health by 300.
Generate 10 Ammo after activating Commander's Grab.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Reduce your damage taken by 15% while Stellar Wind is active.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the Health of your Bulwark by 1000.
Increase your maximum Health by 300.
Generate 10 Ammo after activating Commander's Grab.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the Health of your Bulwark by 1000.
Increase your maximum Health by 300.
Generate 10 Ammo after activating Commander's Grab.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.