This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while Shadow Travel is active.
Increase your maximum Health by 150.
Increase the Healing done by Rend Soul by 16%.
Heal for 250 every 1s while using Shadow Travel.
Heal for 140 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Heal for 500 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Heal for 500 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your Movement Speed by 24% for 3s after activating Projection.
Reduce your damage taken by 24% while Projection is out.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your Movement Speed by 24% for 3s after activating Projection.
Reduce your damage taken by 24% while Projection is out.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Generate 15 Ammo after Healing an ally with Abyssal Reconstruction.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce your damage taken by 15% while Prowl is active.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your Movement Speed by 30% for 3s after using Pounce.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce your damage taken by 15% while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Heal for 500 after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.