This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 15% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Reduce the Cooldown of Hidden by 4s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump speed by an additonal 50% while using Weightless.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduces the Cooldown of Weightless by 0.6s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Weightless by 2s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase the duration of Soar by 1.6500000000000001s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Movement Speed during Soar by 28%.
Generate 2 Ammo after activating Soar.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Increase the jump strength of Heroic Leap by 20%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
Increase the distance traveled by Explosive Dodge by 20%.
Reduce the Cooldown of Grappling Hook by 0.5s after activating Explosive Dodge.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Reload Speed by 20%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 32%.
Heal for 600 for each champion hit by Juggernaut.
Increase the potency of Juggernaut's Knockup by 7%.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase your maximum Health by 150.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 150.
Increase your Healing received by 24% while Stasis Field is active.
Increase your Healing received from others by 20% while at or below 50% Health.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Wings of Wrath by 5s after hitting an enemy with Pyre Strike.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 40%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Increase the effect of Poppy Bomb’s Knockback by 60% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 3.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Increase the effect of Poppy Bomb’s Knockback by 60% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Ammo by 3.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 400 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 18% for 4s after using Blossom.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Reduce your damage taken by 18% for 4s after using Blossom.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback of Blitz Upper by 45%
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Generate 15% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 1s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 5s for each enemy it hits.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Heal for 1000 for each enemy hit with Shell Spin.
Increase the travel distance of Shell Spin by 40%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 2s after swapping into Travel Form.
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 8%.
Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the recoil of Mag Dump by 50%.
Increase the distance traveled by Explosive Dodge by 20%.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce your damage taken by 10% while latched to a wall after using Grappling Hook.
Increase your maximum Health by 200.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 40%.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Reduce your damage taken by 20% for 2s after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Gain 8% Movement Speed for 2s after using Frag Grenade.
Increase your maximum Health by 50.
Reduce damage taken by 9% while using Hustle.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 4.8s.
Heal for 50 every 1s while using Void Grip.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 50%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Increase the jump strength of Heroic Leap by 20%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 8%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Generate 1 ammo for every -200 explosive damage done.
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback of Blitz Upper by 45%
Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.
Generate 15% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 1s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Reduce your damage taken by 24% while Projection is out.
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dimensional Link by 2.8s.
Reduce the Cooldown of Dimensional Link by 5s.
Increase the Movement Speed of Illusions by 32% during Shatter.
Reduce the Cooldown of Shatter by 1s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.