This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 450.
Increase your maximum Health by 150.
Increase your maximum Ammo by 20%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the duration of Healing Totem by 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Combat Trance.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 30.
Increase the jump strength of Crouching Tigron by 24%.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Heal for 70 after hitting an enemy with Crippling Arrow.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Heal for 400 after using Withdraw.
Regenerate 300 Health every 1s during while using Rapid Shot.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 2.4s.
Generate 1 Ammo after activating Combat Trance.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Hitting enemies with Bladed Chakrams Heals you for 45.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 450.
Increase your maximum Health by 150.
Increase your maximum Ammo by 20%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the duration of Healing Totem by 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Advance.
Increase your maximum Health by 750.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Heal 180 health for each player hit by Missile Launcher.
Heal for 100 every 1s while Emitter is active.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Heal for 70 after hitting an enemy with Crippling Arrow.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Heal for 400 after using Withdraw.
Regenerate 300 Health every 1s during while using Rapid Shot.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Heal for 70 after hitting an enemy with Crippling Arrow.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Heal for 400 after using Withdraw.
Regenerate 300 Health every 1s during while using Rapid Shot.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Combat Trance.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Increase your maximum Ammo by 5.
Hitting enemies with Bladed Chakrams Heals you for 30.
Increase the jump strength of Crouching Tigron by 24%.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce the Cooldown of Crippling Throw by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the radius of Blossom by 12%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Advance.
Increase your maximum Health by 750.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Heal 180 health for each player hit by Missile Launcher.
Heal for 100 every 1s while Emitter is active.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 9 Ammo after activating In Pursuit.
Increase your Reload Speed by 20%.
Increase the travel distance of Combat Slide by 30%.
Generate 4 Ammo after activating Combat Slide.
Increase the range at which your Retribution target is Revealed by 30 units.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Advance.
Increase your maximum Health by 750.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Heal 180 health for each player hit by Missile Launcher.
Heal for 100 every 1s while Emitter is active.
Increase the Shield granted by Emitter by 1300.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 165 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 3s.
Increase the travel distance of Shell Spin by 10%.
Increase the Health of Shell Shield by 1000.
Increase your Reload Speed by 7%.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 450.
Increase your maximum Health by 150.
Increase your maximum Ammo by 20%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the duration of Healing Totem by 1s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 6% while using In Pursuit.
Increase your Reload Speed by 15%.
Generate 6 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 30%.
You gain 25% Lifesteal against your Retribution target.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.