This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Reload Speed by 21%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Reload Speed by 21%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Reload Speed by 21%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Reload Speed by 21%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Reload Speed by 21%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Reload Speed by 21%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Reload Speed by 21%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to spin up your Hellfire Gatling by 8%.
Increase your Reload Speed by 21%.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain 8% Lifesteal.
Heal for 25 every 1s while Bulwark is active.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce the Cooldown of Commander's Grab by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.
Gain 12% Lifesteal.
Heal for 50 every 1s while Bulwark is active.
Generate 4 Ammo after activating Battle Shout.
Reduce the Cooldown of Commander's Grab by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2s.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2s.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Your weapon doesn't consume Ammo for 4.800000000000001s after activating Stasis Field.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.