This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 180 for each enemy hit with Nade Launcher.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Nade Launcher by 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 400 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 180 for each enemy hit with Nade Launcher.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Nade Launcher by 2s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Hitting enemies with Bladed Chakrams Heals you for 45.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.