This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Reduce the Cooldown of Ice Block by 1.25s.
Increase your Movement Speed during Soar by 21%.
Increase your Movement Speed by 10% for 2s after using Blink.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Gain a 450-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Fireball by 2.25s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase Grumpy Bomb’s Stun duration by 0.4s.
Reduce the Cooldown of Grumpy Bomb by 4s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Generate 3 Ammo after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 200 after using Presence.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Reduce the cooldown of Rune of Travel by 3s.
Gain 20% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 8.
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Reduce the Cooldown of Ice Block by 1.25s.
Increase your Movement Speed during Soar by 21%.
Increase your Movement Speed by 10% for 2s after using Blink.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Heal for 40 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Reduce your damage taken by 10% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.