This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Reduce the time it takes to bring up Designated Sights by 10%.
Increase your maximum Health by 200.
Generate 2% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 150.
Increase your Healing received by 24% while your Bulwark is active.
Heal for 125 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 24%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Increase your Healing received from other players by 12% while at or below 50% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Increase the distance of each Nether Step dash by 20%.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Generate 1 Ammo after hitting an enemy with Defiance.
Heal for 50 every 1s while drifting.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Increase your Healing received from other players by 12% while at or below 50% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 450.
Increase your maximum Ammo by 9.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 450.
Increase your maximum Ammo by 9.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Increase your maximum Health by 100.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 2% Ultimate charge after getting an Elimination.
Increase your maximum Health by 450.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.