This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Heal for 150 for each enemy hit by Broadside.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.