This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Reduce the additional Damage Reduction given by Hardening by half. For 1s after using Hardening, gain its benefits.
Heal for 100 after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 0.3s after hitting an enemy with Piercing Quills.
Heal for 500 if you do not cancel Hardening before it ends.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 12% Lifesteal.
Increase the Health of your Bulwark by 600.
Increase your Healing received by 12% while your Bulwark is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Heal for 150 when you use Envelop.
Reduce the Cooldown of Envelop by 0.3s.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase the range of Chain Heal bounces by 40%.