This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Heal 300 health for each player hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase the travel distance of Advance by 21%.
Reduce the Cooldown of Emitter by 1s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Heal 300 health for each player hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase the travel distance of Advance by 21%.
Reduce the Cooldown of Emitter by 1s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while Emitter is active.
Heal 300 health for each player hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Increase the travel distance of Advance by 21%.
Reduce the Cooldown of Emitter by 1s.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.