This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 3% of Max Health when hitting a marked enemy.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 16 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 24% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 16 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 2.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 16 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Projectile Speed by 30%, but set your maximum Ammo to 2.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Generate 4 Ammo after using Lunar Leap.
Generate 6% Moonlight for each enemy hit with Light Bow.
Increase Luna's Health by 450.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the lateral movement of Death Wings by 18%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Increase the lateral movement of Death Wings by 18%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 2.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 16 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 40%.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 2.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Activating Transporter generates 16 Ammo.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Generate 4 Ammo after using Lunar Leap.
Generate 6% Moonlight for each enemy hit with Light Bow.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Generate 4 Ammo after using Lunar Leap.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase the Movement Speed of Illusions by 24% during Shatter.
Reduce the Cooldown of Shatter by 2s.
Heal for 52% of the damage dealt by Shatter.
Increase the Health of each of your Illusions by 100.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 when you use Envelop.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Heal for 40 every 1s while Spirit Linked to an ally.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 50.
Increase your maximum Ammo by 2.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 50.
Increase your maximum Ammo by 4.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% while Stealth is active.
Reduce the recoil of your Pistol by 6%.
Heal for 400 after entering Stealth at or below 65% Health.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.